I'm very familiar with 2d Software. I've been using Photoshop and Illustrator for a long while now, so understanding how they work and the various possibilities; is not difficult.
Illustrator works with vector graphics allowing us never to lose quality when scaling up or down (not resolution-dependent), for example. It is suitable for illustrations and logos, and although we can work with images, there are not many tools neither the necessary filters available.
On the other hand, Photoshop allows us to edit graphics pixel-by-pixel. An immense amount of filters and tools are available for playing around and changing the composition of images. But because it is resolution-dependent sometimes, we can look at "pixeled images." As if they were jagged.
3D Software
As an architect, and especially when I was a college student, I learned a few 3D Softwares: Archicad, Rhino, a bit of Revit, and 3dsMax. It's been a while I don't use them, so for this week, I tried to remember and re-learn commands in Rhino.
Designing my project was kind of easy, although I have to say I didn't go much into detail because I wanted to spend more time in Grasshopper and Blender (which I don't know yet).
After Edu's class with Grasshopper, I watched a few tutorials on how to make meshes, simple forms, and variations of them. Therefore to add a visual representation of the "vibrations feeling," I want people to feel when using my project. I designed a smooth and wobbly surface, simulates the feeling on top of the previous model. I found it hard to make it. It is math, algorithms, and formulas, so I had to watch a tutorial for understanding how to design it.